Wednesday, October 01, 2014

Interactive Workshops September 2014 (1409) - Introduction to Textures

2014-09-26_10-08-03If you are going to present your work in a rendered way, textures are fundamental. Putting textures on your models helps your clients to understand what materials you are planning. Textures have a lot of power, but if you haven't created textures before you might find this power confusing. These sessions focus on understanding the basics of textures rather than focusing on some really cool or powerful tricks. There are four basic parts to textures (color, reflectivity, transparency, and bump), so in the sessions we try to look at these parts individually, and at the end of the session bringing all of them together to create a texture.

There were four sessions, which you can find here...

Join archoncad and Novedge for a Free Webinar

2014-10-01_8-33-00Join me online for a free webinar hosted by my friends at novedge. I often present webinars for novedge because they are keen supporters of Vectorworks.

They asked me what I'd like to present in October and my answer was to cover in detail the changes to walls and stories. Vectorworks 2015 has got some incredible changes to walls and stories that is going to make Vectorworks very powerful. But, in order to use this power you going to have to understand what the changes are to story levels and how the story levels will connect with your walls and wall components. That's what this webinar is going to be all about.

I have just finished my practice session and the image today is what I finished up with at the end of the practice session.

Go to this website and register now to join me and my friends from novedge


Vectorworks Tip #151 - Basic Tools - Fillet Tool

2014-09-27_10-49-09The fillet tool is used to join two linear objects. It has three ways of joining the linear objects together: placing the fillet without affecting the other objects, placing the fillet and splitting the other objects, and placing the fillet and trimming the other objects.
Click on the first linear object then move your cursor and click on the second linear object. Vectorworks will then place the fillet between the two objects.
This also works with walls.

Tuesday, September 30, 2014

podcast 195 3D Viewing Changes in Vectorworks 2015

Vectorworks 2015 has combined some of the 3-D viewing settings to make them easier to locate, it is also introduced an ability to choose your default 3D rendering and projection. When I'm using Vectorworks 2015 I like to set my 3-D rendering to OpenGL and my projection to perspective. I find this makes it really easy to see your model. In this movie show you how to change your settings as well as showing you where to locate the new location for the Cropped Perspective preference.

Saturday, September 27, 2014

BIM_SIG_051 Architect Special Interest Group August 2014 (am)

2014-09-24_10-36-06Using worksheets to help improve our workflow. Worksheets are very powerful, not only can use them to count objects and areas, but you can also use worksheets to find and edit information attached to objects. I often use worksheets to help control the data attached to objects like title blocks, drawing labels, et cetera. We also looked at creating a solar study.

Vectorworks Tip #150 - Preferences - Autosave

2014-09-24_21-08-54Auto Save it is really important to save your work on a regular basis, and it is really important to back up your files. Auto save allows you to automatically save your work, or to automatically backup your work. I choose the option to automatically back up my work and to keep the last five copies. This is saved me a lot of trouble from time to time when Vectorworks crashes or when I have a problem with a corrupted file.

Friday, September 26, 2014

Vectorworks Tip #149 - 3D Modelling - Taper Face

2014-09-24_21-06-13Taper Face tool. This tool makes it really fast to edit your models when you want to taper the face of an object. In the past you had to change views and use the Split tool to do the same job as this tool. Now, you do not have to change the view, which makes it faster and easier to see what you are doing.


Thursday, September 25, 2014

Vectorworks Tip #148 - Visualisation - Create Animation (Vectorworks 2015)

2014-09-20_11-34-54Create Animation - Move Along a Path in Vectorworks 2015. Vectorworks have substanitally re-written the Move Along Path dialog so that it is much easier to use.


Wednesday, September 24, 2014

Vectorworks Tip #147 - Basic Tools - Class Options

One of the class options I'm not very keen on is Active Only. The reason I don't like this very much is that always causes trouble with objects that are inside groups or symbols. It goes back to the basic concepts of Vectorworks that groups and symbols are container objects that have classes separate from the objects inside the container.

IMG_0005I was reading about somebody's problem on the Vectorworks community board where they had objects on two different classes inside a symbol. The symbol used the class of one of those objects, let's call them Class A and Class B. The symbol itself use the class Class A.




IMG_0004 If you set your class options to Active Only, and you make Class A the active class, you won't see the object on class B.

However, if you make Class B the active class, you will not see anything inside the symbol because the the symbol (the container part) has been assigned to Class A, meaning that it disappears. And when the container disappears, everything inside the symbol disappears as well.


Tuesday, September 23, 2014

podcast 194 - Surface Hatches in Textures Vectorworks 2015

Vectorworks 2015 has made huge improvement to textures. Textures can now have a surface hatch. The surface hatch will only appear when you view your model in hidden line rendering. If you set up your surface hatches correctly on your textures, you will see the normal part of the texture when you view your model in the rendered view, and you'll see the surface hatch (the lines) when you view your model and hidden line rendering. The feedback from my clients so far is that this is a huge improvement. If you watch this movie you will see one scene where you can see some viewports and hidden line rendering and one viewport in OpenGL rendering, all using the same textures from the same model, but giving completely different views of the model.

Saturday, September 20, 2014

Vectorworks Tip #146 - Document Preferences - Mesh Smoothing

2014-09-13_10-08-10Some of you 3D models will look like a series of triangles making a mesh. This occurs with imported objects like cars and it will also occur on site models. the answer is to use Mesh Smoothing, one of the Document Preferences. It will dramatically smooth out the 3D model.

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Friday, September 19, 2014

Vectorworks Tip #145 - 3D Modelling – Fillet Edge

2014-09-13_10-14-07The Fillet Edge tool from the 3D Modeling toolset is used around the corners of 3-D objects. It also allows you to change the radius of the edge as it goes along, creating a variable raduis edge.

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Thursday, September 18, 2014

Vectorworks Tip #144 - Visualisation - Lit Fog

2014-09-13_10-46-45Vectorworks Has the ability to show the strings of light coming into the building. This ability is a preference called Lit Fog You'll find Lit Fog in the preferences for the environmental lighting and it adds a beautiful quality of light. Use this to improve the quality of your renderings.

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Wednesday, September 17, 2014

Vectorworks Tip #143 - Basic Tools - Enter Key to Mimic Mouse Click

Enter Key to mimic mouse Click and double enter to mimic double mouse click. I often use this technique with the enter key to mimic the mouse click. For example, if I'm drawing a wall of a specific length, I will use the numeric keypad to type on the length of the wall and then use the enter key to mimic the mouse click so that I can then draw the next wall. This is a really quick way to draw. If you double hit the enter key it mimics the double mouse click finishing your wall, polygon, et cetera

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Saturday, September 13, 2014

Vectorworks Tip #142 – Interactive settings – Background Color

2014-09-06_16-29-16Interactive Settings – Background Colour. The standard settings for the background colour are to have a white background colour for Top/Plan view, and a slight minty colour for 3-D views. The reasoning for this is that it helps you to see when you change from a Top/plan view to another view. But you may not like this idea, so you can change it using Interactive Settings.

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Friday, September 12, 2014

Vectorworks Tip #141 - 3D Modelling – Project Tool 3

2014-09-06_16-22-49The third mode of the Project tool is quite different to the first two. In this mode the project tool will project a shape onto another NURBS surface. You could think of this as being like an extrude to the NURBS surface

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Thursday, September 11, 2014

Vectorworks Tip #140 - Visualisation - Visualization palette

2014-09-06_10-10-39The Visualization palette show the lights that are in the current scene, and if a viewport is selected, the Visualization palette shows the lights that are in the viewport. This allows you to edit light, shadows, the intensity of the light, etc. in this viewport, without affecting the lighting in other viewports.

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