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Showing posts with label Interactive Workshops. Show all posts
Showing posts with label Interactive Workshops. Show all posts

Tuesday, July 28, 2020

Interactive Workshops July 2020 - Space Objects

Space objects are a powerful part of Vectorworks and they are an important conceptual model of BIM (Building Information Modeling). The space objects are not just a 2D or 3D object, they also carry information about the room name, the required area, the volume, finishing information, etc. Spaces in Vectorworks are classified as special objects and they are very useful.

We had our online sessions in July and the recorded sessions are available here for subscribers... 

Thursday, December 03, 2015

Architect_081 Architect Special Interest Group November 2015 (am)

Architect-081
Topics covered:
  • inserting a custom door symbol into a wall
  • hybrid symbols
  • dimension standards
  • stake object
  • fixing a bad file

Tuesday, December 01, 2015

Interactive Workshops November 2015 (1511) - Marionette

Vectorworks-Tip-319
Vectorworks 2016 includs a new visual scripting language called Marionette.
Marionette works by connecting nodes together with wires. The data flows from left to right, from one node to the next down the wire. Each node does something simple and then passes its output to the next node. To create a script, you drag and drop the nodes to create a series of steps, at the end of this you get the object that you want. It might look complex, but once it is set up you can look at different variations by editing any of the node inputs. Each node is a Python based script (allowing you to edit the script) and you can turn the marionette object into a plug-in object if you want.
Some other CAD programs have had this kind of visual scripting language available for several years, and the feedback from the users is that this is a very powerful way to create your designs. It might look complicated to use this technology, but it does mean that you don’t have to understand the programming language, you just have to understand what simple steps you want your objects to go through. You might say that it will allow complex programming for everybody.