Monday, August 25, 2014

podcast 191 Working in OpenGL with Perspective Projection

The normal way of looking at 3-D views and Vectorworks has been to use wireframe with orthogonal projection. Lately I have been trying Vectorworks with OpenGL rendering and perspective projection, and it works very well. when you use it in this method you can see a false ground and false sky which gives the impression of your height above the object. The color of the ground in the sky is adjustable through the interactive appearance settings.

The leader in Vectorworks training and manuals:

No comments: