In the past we used to use area lights to replicate light coming in window, and Vectorworks 2011/2012 we don’t have to do this the other, more realistic ways of creating lights
In previous versions of Vectorworks, we used to use area lights on Windows to replicate sunlight coming in to the window. This wasn’t perfect but it did a reasonable job in Vectorworks 2010 and before. you might notice that the area light in front of the door stop you seeing the door. So while the effect of the light is reasonable the downside is that the area light prevents you from seeing out the window, or out the door.
In previous versions of Vectorworks, we used to use area lights on Windows to replicate sunlight coming in to the window. This wasn’t perfect but it did a reasonable job in Vectorworks 2010 and before. you might notice that the area light in front of the door stop you seeing the door. So while the effect of the light is reasonable the downside is that the area light prevents you from seeing out the window, or out the door.
In Vectorworks 2011/2012, we have a better way. in this image there are no light sources other than an environmental light called HDRI White. HDRI White is a standard Renderworks environment like that comes with Vectorworks. when you use it as an environment light, it brings in white light through every window, giving you rendering a nice glow. I have also added indirect lighting that creates the bouncing light in the room.
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