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Monday, June 28, 2010

Trust Agents by Chris Brogan and Julian Smith, How This Relates to Vectorworks

I have been reading this book recommended by Steve Scaysbrook at the Konstrukshon web site. http://blog.konstrukshon.com/?p=3402

This is a great book and I'm enjoying it a lot. I'm at a part where the are talking about three main parts to the way kids learn games. I have been thinking about how these parts relate to learning vectorworks and I have added my comments in the brackets.

1. Playing (learning the rules)
2. Cheating (learning from others)
3. Programing (customizing)

Playing (learning the rules)
This is when you first start to learn Vectorworks. Ideally, you should start with the Essential Tutorial manual, but you can start with the Vectorworks Getting Started guides.
You need to learn the rules when playing with Vectorworks, and the easiest way to do this is with a well structured and easy to use manual. My manuals are designed to be easy to use, and they are well structured to teach the rules for using Vectorworks.

Cheating (learning from others)
Once you have learned the rules, you can start to learn from others. This is where you should be attending the user groups, watching youtube movies and joining community boards like www.vectorworking.com, or www.vector works.net. If you were playing computer games, you would be reading FAQ web sites. The community boards, movies and blogs serve the same purpose, to give you the inside information.

Programing (customizing)
Vectorworks has it's own built-in programming language, and a customizable interface. This allows you to change the look of Vectorworks and create your own tools. You can make Vectorworks do pretty much what ever you want.

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