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Thursday, April 15, 2010

Vector-workout Guide to Visualization with Vectorworks 2010

I have started to work on a visualization manual for Vectorworks 2010, called the Vector-workout Guide to Visualization. The idea of this manual is to cover 4 main areas that come to together for a rendered view:
  1. Preparation
  2. Lighting
  3. Textures
  4. Rendering
I have made some progress on the setting out and structure of the manual, but I wanted to get feedback from reader and users. I want to know if I am missing topics, have I got the right mix of topics, do I need more movies in an area, would this manual be useful, should there be more task-based problems explained.


Please, give me your comments.


Here is the suggested Table of Contents:
Preparation 
Setting a View with Set 3D View  
Renderworks Camera  
Saved Views  
Camera Match  
Create 3D Objects  
Edit 3D Objects  
Add 3D Objects  
Websites For 3D Models  
Adding Floors and Ceiling  
Lighting  
Set Lighting Options  
Background Lighting  
Set Sun Position  
Placing a Directional Light  
Placing a Point Light  
Placing a Spot Light  
Placing a Custom Light  
Placing a Line Light  
Placing an Area Light  
How to Make Area Lights Glow 
Don’t Place Too Many Lights 
Textures 
Creating A Simple Texture - Granite 
Editing a Simple Texture - Reflectivity
Editing a Simple Texture - Transparency 
Editing a Simple Texture - Glass 
Editing a Simple Texture - Bump Rendering 
Hidden Line Rendering 
Dashed Hidden Line Rendering 
OpenGL Rendering 
OpenGL Options 
Custom Renderworks
Final Quality Renderworks
Custom Radiosity
Final Quality Radiosity

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