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Showing posts with label classes. Show all posts
Showing posts with label classes. Show all posts

Monday, December 04, 2023

What are Saved Views in Vectorworks?

 Saved views are a powerful tool in Vectorworks that allow you to control the visibility of objects and layers in different views. By creating and customizing saved views, you can quickly switch between different perspectives and focus on specific areas of your project. #SavedViews #Perspectives #Customization

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Sunday, December 03, 2023

What are Classes in Vectorworks?

Classes are like vertical organizers, determining the visibility and graphic style of objects. They allow you to control the visibility and appearance of specific elements, making it easier to manage complex projects. #Classes #Visibility #GraphicStyle

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Saturday, December 02, 2023

What are Design Layers in Vectorworks

Design layers are like horizontal chunks of information, grouping together elements based on their location in the building. They help structure the file and make it easier to navigate different floors and sections

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Wednesday, November 29, 2023

Visibility Tool to Control Views

The visibility tool is used to quickly control visibility of objects. I use it mainly with classes to quickly turn off classes to get the drawing that I want. Unless movie you will see me use the visibility tool to turn off all the classes needed to create a specific drawing. The visibility tool works in design layers and in Viewports 

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Saturday, November 11, 2023

Understanding the Relationship Between Design Layers and Classes

The Power of Visibilities: A Comprehensive Guide

 

Welcome to the Getting Started Special Interest Group! In today's session, we will be diving deep into the world of visibilities. We will explore the purpose of classes and design layers, how they work together, and how saved views can help us control and navigate our files more efficiently. Additionally, we will touch on the use of materials in lieu of classes and the challenges of controlling colors in hatches. So let's get started!

 

Understanding Classes and Design Layers

 

To begin, let's clarify the roles of classes and design layers. Design layers serve as horizontal chunks of information, grouping together all the elements related to a specific part of a building or project. For example, you can have design layers for the ground floor, first floor, basement, and roof. This structuring helps organize the file and makes it easier to navigate and manage different sections of the project.

 

On the other hand, classes are vertical organizers that determine the visibility and graphic style of objects within the design layers. They allow you to control the visibility of specific objects or groups of objects, making it easier to show or hide elements as needed. For example, you can have classes for electrical fixtures, plumbing fixtures, furniture, and more. By assigning objects to different classes, you can control their visibility independently of other objects.

 

Controlling Visibility with Classes

 

One of the primary uses of classes is to control the visibility of objects. By assigning objects to specific classes, you can easily turn them on or off as needed. This is particularly useful when you want to show or hide certain elements in different views or drawings. For example, you may want to show electrical fixtures in one view but hide them in another. By assigning the fixtures to a specific class, you can easily control their visibility without affecting other objects.

 

Jonathan demonstrates this by using the visibility tool, which allows him to quickly turn classes on or off. He shows how turning off certain classes in one design layer also affects their visibility in other design layers. This highlights the importance of using classes to control visibility, as it provides a consistent way to manage object visibility across different layers.

 

Structuring the File with Design Layers

 

Design layers play a crucial role in structuring the file and organizing information. By grouping related elements together on specific design layers, you can easily navigate and manage different parts of the project. For example, you can have separate design layers for the ground floor, first floor, basement, and roof. This helps keep the file organized and makes it easier to work on specific sections without cluttering the view with unnecessary information.

 

Jonathan emphasizes the importance of using design layers to structure the file and put information together. He explains that design layers serve as horizontal chunks of information, grouping all the elements related to a specific part of the building. This structuring makes it easier to manage and navigate the file, especially in larger projects with multiple floors or sections.

 

Using Saved Views for Easy Navigation

 

To address the challenge of having different views for different design layers, Jonathan introduces the concept of saved views. Saved views allow you to define specific settings for each view, including layer visibility and class visibility. This means you can easily switch between different views without manually adjusting the visibility settings each time.

 

Jonathan demonstrates how to create a saved view for a kitchen drawing. By turning off unnecessary classes and adjusting the rotation, he creates a specific view for the kitchen. This view can be easily accessed and applied whenever needed, making it convenient to switch between different views of the project.

 

He also explains the importance of redefining saved views when changes are made to the visibility settings. By redefining the saved view, you ensure that the changes are reflected in the view, providing an up-to-date representation of the project.

 

The Role of Classes in Graphic Style Control

 

In addition to visibility control, classes also play a significant role in controlling the graphic style of objects. By assigning objects to specific classes, you can easily control their line weights, colors, and other graphic attributes. This makes it easier to maintain consistency in the drawing and ensures that objects are presented in the desired style.

 

Jonathan demonstrates this by showing how classes are used to control the graphic style of different elements in the drawing. For example, he assigns a specific class to the walls to give them a gray shading, making them visually distinct from other elements. This use of classes for graphic style control simplifies the drawing process and eliminates the need to manually adjust line weights and colors for each object.

 

Using Materials in Lieu of Classes

 

While classes are commonly used to control the graphic style of objects, Jonathan mentions that materials can also be used for this purpose. By assigning materials to objects, you can control their texture, color, and other visual properties. This provides an alternative approach to graphic style control, especially when dealing with elements that require specific material representations.

 

Jonathan explains that the choice between using classes or materials for graphic style control depends on the specific requirements of the project. Both approaches have their advantages and can be used effectively depending on the situation. For example, if you need to control the color of window frames, you can assign a specific material to achieve the desired effect.

 

Controlling Colors in Hatches

 

Jonathan addresses the challenge of controlling colors in hatches, which are commonly used to represent different materials or textures. He demonstrates how to edit hatches and change their line colors. By accessing the hatch settings and adjusting the line colors for each level, you can customize the appearance of hatches to suit your needs.

 

He also mentions the importance of checking each level individually when editing hatches, as they are composed of multiple lines that repeat to create the desired pattern. By adjusting the line colors for each level, you can achieve the desired visual effect and ensure consistency in the drawing.

 

Conclusion and Future Outlook

 

In conclusion, the effective use of classes, design layers, and saved views is essential for efficient file management and drawing production. By understanding the roles of these tools and how they interact, you can streamline your workflow and improve the overall quality of your drawings.

 

The ability to control visibility, graphic style, and reporting through classes provides flexibility and control over the presentation of your designs. Saved views offer a convenient way to navigate between different views and maintain consistency in your drawings. Additionally, the use of materials in lieu of classes and the customization of hatch colors further enhance the visual representation of your designs.

 

As technology continues to evolve, it is important to stay updated with the latest features and functionalities of design software. Vectorworks, in particular, offers a wide range of tools and capabilities that can greatly enhance your workflow and productivity. By leveraging these tools effectively, you can create more accurate and visually appealing drawings while saving time and effort.

 

In the future, we can expect further advancements in design software, with new features and functionalities that will continue to improve the design process. It is important to stay informed and adapt to these changes to remain competitive in the industry.

 

In conclusion, the power of visibilities cannot be underestimated. By utilizing classes, design layers, and saved views effectively, you can take control of your drawings and create stunning designs that accurately represent your vision. So embrace the power of visibilities and unlock the full potential of your design software.

 

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Sunday, December 29, 2019

Class and Layer Filtering

I have added a movie on class and layer filtering. This is a great technique for controlling your work when you have lots of layers and classes to detail with.
I have also added a movie on how to create the class and layer tags you might need to create your class and layer filters.
watch now....

Friday, April 22, 2016

Vectorworks Tip 419 - Cool tricks with symbols 2 - Auto Class


The next amazing track with symbols is the ability to control what class the symbol will be assigned to. For example, whenever I use a symbol for a lighting switch, it is always assigned to the class that I require (services – electrical), regardless of the active class on the view bar. This means that I can activate my symbol and not have to worry about what my active classes, the object will automatically be assigned to the correct class. This dramatically improves my productivity because my objects are automatically assigned to their required classes. I will be looking at using symbols to create and manage your libraries at the design summit in Chicago

Thursday, April 23, 2015

Vectorworks Tip #251 - Plants - Creating Custom Plant Classes

As well as the default classes for your plants, you can also create your own classes to control parts of the plants. In this image, you can see several other classes that deal with plants but are not the default classes. I use these classes to control the visibility of my plants allowing me to create concept drawings and construction drawings from the same plant by changing the class settings in the viewpoints. This saves me a lot of time redrawing plans.

Wednesday, January 21, 2015

cadmovie1501_01 – Stories, Layers and Levels – Part 1

Design Layers and Classes Design Layers are an organizing concept to help you to develop your designs. You can think of layers as being containers. The design layer contains your design. Some people say “layers are where information is, classes … Continue reading visit http://ift.tt/1hjblTM

Friday, January 09, 2015

cadmovie1072 – Creating and Managing Libraries – Part 4

Layer and class standards are part of developing your library. When you create symbols you will use specific classes. When you create other information on the drawings you will use layers and classes. It would be easier to have a … Continue reading visit http://ift.tt/1hjblTM

Wednesday, December 11, 2013

Setting up Layers and Stories for Buildings in Vectorworks


Setting up your layers correctly is essential if you want to use Vectorworks for BIM. Vectorworks from 2012 onwards has an organizing concept called Stories which will require you to think carefully about how you organise your project into layers and stories. It groups design layers to make it easier to adjust the different levels (stories) of a building. The stories also allow you to control building elements such as stairs, walls, and so on.  

What Are Stories?
Stories is a way to control the layers that make up a building, grouping design layers together into levels of the building. They make it easy to adjust the elevations of  all the levels of of the building, because Vectorworks knows how the stories relate to each other. 

You should use Stories to control the elevation heights, design layers for modeling, and classes to control the visibility and graphic style of an object. If you are not familiar with layers and classes, please refer to the Vectorworks Essential Manual, which has a series of exercises to explain these. 
Classes have not changed with the new Stories concept. 

A story is a collection of design layers (foundation, slab, walls, and ceiling, and so on) that make up make up an entire level or floor of a building. The story settings control the elevation of each story relative to the other stories. 





When you have two or more stories, you have two collections of design layers. The story concept is flexible, and you can elect to use several design layers in one story. The settings of each story are relative to each other. When you change the elevation of one story, you can choose to adjust other stories above or below. 

If you have a multi-story building, each story is a collection of design layers. Only work with the absolute minimum of layers in a story.


How do Stories Work With Building Elements?
The real power of stories becomes obvious when you start using stories with building elements such as walls, stairs, and so on. You can link the top boundary to a layer floor above. You can link the bottom boundary to a layer below.  

When you edit the stories, and move the floor above, the objects bounded to layers above will automatically adjust. You have several options for linking the top and bottom boundaries of building elements. Beware, objects on one story do not adjust to (changed) geometry on another story but to the (changed) settings of that story!