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Showing posts with label subdivision modeling. Show all posts
Showing posts with label subdivision modeling. Show all posts

Friday, January 17, 2025

Creating a Sunscreen Using Subdivision Surfaces in Vectorworks

In this episode, Jonathan takes us through an advanced lesson on creating a sunscreen using Vectorworks. Diving deep into the nuances of subdivision modeling, Jonathan reveals the intricacies of creating complex 3D forms by combining various subdivision surfaces and employing innovative 3D tools. This episode is a gripping exploration of the detailed processes behind 3D modeling in architecture and design, offering both novices and seasoned professionals insights into the power of Vectorworks.

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Tuesday, April 05, 2016

Vectorworks Tip 409 - Selecting A Subdivision Handle


The subdivision handles allow you to pull, stretch, scale, or even rotate the face of your subdivision surface to change shape. When you select the subdivision handle you will get the transform widget (if using the transform mode). This is one of the basic concepts of using subdivision services, being able to select the subdivision handle that you want. You can select more than one subdivision handle and move them all together

Tuesday, March 29, 2016

Vectorworks Tip 405 - Splitting A Subdivision Surface


Starting with a subdivision primitive is all very well, but it does limit your ability to create complex shapes. What you need to be able to do is to split your subdivision into parts that allows you to stretch the design into shapes that you want. When use the edit subdivision tool, you will find several modes on the toolbar. One of these modes allows you to split your subdivision. This is what you need to do to create some of these complex shapes.

Tuesday, March 22, 2016

Vectorworks Tip 401 - Creating a Subdivision Primitive

The starting form is important when working with Subdivision modeling. If want to create a flat shape (like a shade sail) then it is better to start with a rectangle. If you want to create the Bean Shape, it s easier to start with a sphere.