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Saturday, January 28, 2017

epodcast192 - Custom Door Leaves

epodcast192_Custom_Door_leaves

Vectorworks has the ability to create custom leaves for a door. You can use this to create any door shape that you want. The only thing to look out for is that the door leaf has to be a 3D Symbol. The 3D objects have to be simple (extrusions, add solids, subtract solids, or generic solids). You can also use this technique to create partial height doors (bar doors).

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Friday, January 27, 2017

epodcast191 - Story Levels With Symbols

epodcast191_Story_Levels_for_Symbols

This is a new technique in Vectorworks 2017. You can use a level to control the insertion point of a symbol. In this example I have a symbol for a power outlet with a 3D component. If you create a level for this symbol, you can set the height of the symbol using the level. When you need to change the elevation of all the power outlet in that story, change the level elevation. All the power sockets on that story will update.

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Saturday, January 21, 2017

Landscape Special Interest Group January (am) 2017

landmark_Jan_17

This session looked at the problem of creating several curving driveways and paths. The texture should follow the curve and the path. We focused on using the Hardscape tool. This gives us the shape that we needed and there is also the ability to have the hatching follow the shape of the curve. We also looked at ways to create the paving pattern where the hardscape tool would not give us the shape we needed.

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3D Modeling Special Interest Group – January 2017

3D_Modeling_Jan_17

This session is not a beginner session on 3D modelling, it is an intermediate/advanced session. We covered the concept of meshes, modelling history, generic solids, and a small amount of basic 3D modelling. The users wanted to look at how we could use the history of the 3D modelling to change objects.

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Architect Special Interest Group January 2017 (pm)

Architect_108_Jan_17_pm

In this session the users wanted to look at the Resource Manager. In the past we have discussed Default Content. In this session we looked at default content from the point of view of only having one single library file.

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Friday, January 20, 2017

Entertainment Design Special Interest Group January 2017

Entertainment_Design_Jan_17
In this session we looked at the commands that are available in the Event Design menu. There are several commands here that make it very easy to create a 3D visualisation of an event. You can start by creating walls, creating stages, adding seating, and creating drawings. After creating the event, we created a coffered ceiling. Then set up views using cameras, and created perspective viewports.

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Thursday, January 19, 2017

Getting Started Special Interest Group January 2017

Getting_Started_009_Jan_17
In this session we looked at the Resource Manager. This was introduced with Vectorworks 2017 and it does mean reorganizing your default content. In the past default content was in one folder (Defaults) but with Vectorworks 2017 the default content is now into folders (Defaults and Object Styles). So we looked at this concept of the default content and then we also looked at the concept of object styles.

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Architect Special Interest Group January 2017 (am)

Architect_107_Jan_17_am
In this session we looked at creating an exploded view of a project, we looked at strategies for creating roofing options, and a discussion about textures (where you want to the same style of texture but with different colours).

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Wednesday, January 18, 2017

Entertainment Design Special Interest Group December 2016

Entertainment_001_Dec_16

This is the first session for this Special Interest Group. In this session we looked at creating symbols, creating Record Formats, and reporting. In particular we looked at the problem of creating stage platforms, placing them in the design and reporting the number of stages needed.

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Getting Started Special Interest Group December 2016

Getting_Started_Dec_16
In this session we looked at quick and simple ways to create 3D objects, how you can use these to create more complex objects, how to find more complex 3D objects online, how to import them, and how to use the imported models.

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Landscape Special Interest Group December (am) 2016

Landscape_107_Dec_16

In this session we looked at how to add an image prop to a plant, how to create a plant, how to create and edit a custom workspace, how the plants connect to the Vectorworks plants database, how to use the Plants Database, and a quick introduction to using record formats in viewports.

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Tuesday, January 17, 2017

Architect Special Interest Group December 2016 (pm)



In this session we looked at detailing and classes. When you import a detail from a manufacturer (which is often important) you often end up with several classes that you do not want, and they often don’t suit your naming convention anyway. So we looked at how we can import these details how we could manage the layers and classes and how we could change the details to suit our graphic style.

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