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Friday, December 06, 2024

Creating and Using a Glow Texture

In this episode, Jonathan Pickup shares one of his invaluable tips for using Vectorworks effectively: creating a glow texture to simulate lighting effects. He demonstrates how this can enhance visual realism in renderings without relying on actual light sources. Jonathan's approach not only simplifies the process but also achieves highly detailed and realistic results. Jonathan walks the audience through the steps of applying glow textures to objects within a Vectorworks project. His method involves creating a small extrusion that mimics an LED light. He explains how to use the rectangle tool to define the glow area and assigns a custom glow texture to the extrusion. The key to this technique lies in setting the glow reflectivity to a high percentage and enabling light emission, resulting in a convincing glow effect that interacts with surrounding surfaces.




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