If you are going to present your work in a rendered way, textures are fundamental. Putting textures on your models helps your clients to understand what materials you are planning. Textures have a lot of power, but if you haven't created textures before you might find this power confusing. These sessions focus on understanding the basics of textures rather than focusing on some really cool or powerful tricks. There are four basic parts to textures (color, reflectivity, transparency, and bump), so in the sessions we try to look at these parts individually, and at the end of the session bringing all of them together to create a texture.
There were four sessions, which you can find here...
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