Topics Covered:
- starting with a site model, creating a site modifier called Roadway (Custom Kerb)
- using the Reshape tool to modify the Roadway
- Using send to Surface to move the roadway to the surface of the site model
- the Roadway (Custom Kerb) does not allow individual vertices to be moved in elevation, but it does allow a slope across the entire custom kerb using the Rise input
- editing the classes that control the roadway
- creating a car park that has a fall from the edges to a sump, there isn't a site modify object that will do this for you, but you can create individual site modifiers that will do this
- using a Stake Object to find the existing site elevations
- using these Stake Objects to create site modifiers, editing the elevations of the stake objects and then using them to create the site modifiers again
- creating Grade Limits site modifiers around the car park area
- checking the site model for errors using Vectorworks 2015, the errors will appear as a yellow triangle so that they are easy to locate, if you hover your mouse over the errors, Vectorworks will tell you what the error is
- use the Reshape Tool to adjust any pads that intersect
- using the same technique that we used for the car park to draw a curving roadway, by creating several 3-D polygons that will be converted into site modifiers to create a custom road
- to create a graphic representation of the road, you can use a Texture Bed
- introduction to texture beds
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