Topics Covered:
New tools in version 2015
- Version 2015 now offers On-Screen Indicators for Site Model Errors. This makes it so much easier to correct them and is a great time saver
- Refresher from version 2014:(Cut & Fill) calculations can be done for the entire site model or for an individual site modifier only. This information can then quickly be brought into a worksheet
- There is a new road object in the Site Planning Tool Set called Roadway (Poly). It is similar to Roadway (NURBS), but it seems to be more realistic in the way it creates a road. The one disadvantage is that there is no control over individual Station Points in regard of their elevation.
- Seeing the Roadway (Poly) in action
- Using the 'Send Stations to Surface...' & 'Align Stations Vertically...' commands
- Show Stations option
- There is a second new road object in the same tool set called Roadway (Custom Kerb).
- Seeing the huge potential of the Roadway (Custom Kerb) Tool in action - its true potential only comes to the fore when used in conjunction with the Reshape Tool. Then the options are limitless
Creating a car park with Roadway (Custom Kerb)
- Drawing a Hardscape object (to use it as the sump, centre of the car park)
- Drawing the car park with 4 Roadway (Custom Kerb) objects
- Using the Reshape Tool to change the shapes
- Using the Show / Hide Edges command to change the location of the kerbs
- Send to Surface command
- Turning off Grade Limits (as there are too many errors due to the fact that the 4 pads touch)
- Creating our own Grade Limits (using the 'Create Grade Limits from Pads...' command does not work properly), doing it with the 'Create Objects from Shapes...' command instead
- Easily moving the sump location with the Reshape Tool
- Entering a rise value
- Applying texture to the 4 pads via their classes
- Demonstrating how to add an arrow / different texture to one of the pads?
- using the 'Extract Surface' command and adding a decal to that texture
- using the 'Extract Surface' command, splitting the new surface and texturing it
- creating a 2D arrow, extruding it = is 3D only), converting it to a symbol and then placing it on the pad(s) (it automatically fits the angle of each pad.
- HINT: When placing a 3D symbol (it has no 2D parts) and 'Automatic Working Plane' is active, then Vectorworks automatically turns that object to suit the automatic working plane.
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